ID:267098
 
how do i make it so when there is a runtime error in a game, it doesn't display the message to everyone?

also, how can i make it so when someone uses a verb, say attack, they cant' use it a million times in a second (i.e. they put it on for a macro and then hold down the macro)
how can i slow them down if you get what i mean?
To not show runtime erros, you fix the errors.

To keep people from using verbs too quickly:

mob
var/action = 0
verb
Thing()
if(action) return
action++
//whatever
sleep(delaytimefortheverb)
action--