how do i make it so when there is a runtime error in a game, it doesn't display the message to everyone?
also, how can i make it so when someone uses a verb, say attack, they cant' use it a million times in a second (i.e. they put it on for a macro and then hold down the macro)
how can i slow them down if you get what i mean?
ID:267098
Dec 4 2002, 3:21 pm
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To keep people from using verbs too quickly:
mob
var/action = 0
verb
Thing()
if(action) return
action++
//whatever
sleep(delaytimefortheverb)
action--