ID:267074
 
From what I have read in the Help for dream maker. If I send an input to an npc it will goto the default automatically and select it. So all I really need to know is what the code is for sending the input() to an npc. Any clues?


P.S. oo the butler with a rench in the kitchen :)
Im not sure about the automatically selecting the defualt, but setting the defualt is a case of having input("Text1","Text2",defualt)
-DogMan
In response to Dog Man
Dog Man wrote:
Im not sure about the automatically selecting the defualt, but setting the defualt is a case of having input("Text1","Text2",defualt)
-DogMan

Well in the input help topic it says "If the target of the input prompt is not a player, the result will be the default value. If no default value is specified and null is allowed by the input type, that will be returned. Otherwise, an error will result, crashing the proc that called input(). " As you can see it returns the default or so they say. And I have tested this method of selecting the input and building an obj sucessful so now all I need to know is how to send an Input to a non pc so it results in default.
In response to Green Lime
input(Usr=usr,Message,Title,Default) as Type in List

Obviously, you just need to change the first (usually ignored) argument to src, or M, or whatever.