First off my code bellow for bumping is not working.
Bump(obj/blocks/B)
if(B.hit!=0)
flick("broken",B)
del(B)
usr:score+=10
else
B.hit=1
B.icon_state="cracked"
bounces(src)
I have the hit var in the obj/blocks so thats not it. But when ever the ball hits the blocks it doesnt crack. Any one have any clues why?
Also could you give me an example of how to make somone not be able to walk up and down with the North() and South() procs. Thanks
ID:266976
Sep 20 2002, 5:29 pm
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Sep 20 2002, 5:32 pm
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