ID:266908
Aug 17 2002, 5:47 am
|
|
ok, so i make turf/chair. i add it to the build list, but when i build it, the part that's supposed to be transparent is black. how come? i have to make it an obj or a mob, cause the transparent part of turfs are black when they're made.
|
Aug 17 2002, 9:35 am
|
|
No duh. 1 turf per tile. A turf cannot be on top of another turf. Just make it an obj.
|
In response to Garthor
|
|
Garthor wrote:
No duh. 1 turf per tile. A turf cannot be on top of another turf. Just make it an obj. A turf can be on another turf, you just cant have the whole 32x32 full on the 'other' turf, inwhich will be the one you place ontop of the grass.. that made no sense, let me explain better - You have a grass done in 32x32, the whole thing full up with green, you make a round circle that takes up like 28x28, you can place that on the grass and itll be fine, you can also have 31x32, and itll be fine.. Hope you understand im like half asleep lol RaeKwon |
In response to RaeKwon
|
|
You can only have one turf on top of another turf in the map editor, and come runtime, the lower turf's graphics are merged into the upper turf's graphics, creating only one turf. In other words, both turfs' icons are mashed into one turf when you run the world. I am 100% sure that there can only be 1 turf per square during runtime. Try testing it. Make a map with a size of 1x1x1, place two turfs on the one square, and count the number of turfs in the world. It will count one turf, even though you placed two in the map editor.
|