ID:266886
![]() Aug 8 2002, 3:58 am
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I have created a shop, gold peaces for your inventory that are worth something, a bank for the money and more, i just cant figure out how to make people buy and sell things at a store. So far i have it so that when you talk to a bartender, he'll say wana buy a beer only 50 gp, if u say yes u get a beer and 50 gp is deleted from your inventory, and if you say no he leaves u alone. The problem i have is that after the user gets to 0 gold peaces, he goes into the negatives! Please if you can help me at all i would deeply appretiate it! |
Just to let you know, this thread was moved from Code Problems because you're not asking for help debugging your code, but asking for someone else to provide code.
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check out the statpanel shopkeeper demo at BYOND Code Client .
-ST PS - Yes, I am praticing my HTML skills. Hehe |
turf
Bartender
icon = 'bartender.dmi'
density =1
verb
Buy_A_Beer()
set src in oview(1)
switch(input("Do you want a beer?", "Bartender",text) in list ("Yes","No"))
if("Yes")
if(usr.gold <= 9)
alert("You need 10 gold.)
return
if(usr.gold >=10)
usr.gold -=10
usr.contents += new/obj/beer
alert("You buy a beer.")
if("No")
alert("Then go play DBZeta...")
that's how.
p.s. i prefer to make all people in the world turfs, so you cant attack them, it makes things easier