ID:266845
Jul 24 2002, 12:54 pm
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How can i make it so if a chacter's energy is less then 0, it equals zero and he can't move?
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oh oh, you could also make fatigue and so when you are pretty knackered it gets hard to control
client proc/UserMove(_dir) mob.dir=_dir if(mob.fat && prob(100-100*(0.85**mob.drunk))) _dir=turn(_dir,prob(50)?45:(-45)) var/turf/T=get_step(mob,_dir) if(T) mob.Move(T,mob.dir) North() UserMove(NORTH) South() UserMove(SOUTH) West() UserMove(WEST) East() UserMove(EAST) Northwest() UserMove(NORTHWEST) Northeast() UserMove(NORTHEAST) Southwest() UserMove(SOUTHWEST) Southeast() UserMove(SOUTHEAST) make sure you set a variable for fat (Fatigue) and also the higher the fatigue the randomer the movement so make its defalt = 0 |
In response to Maz
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erm... my method is far more condensed, and far more effective... I have no idea how you got all of that...
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In response to Ter13
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Thanks.
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In response to Lucas Gates
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Oh, and if you want it to only be effective to the players in your game, do this:
Move() if(src.client) if(src.energy>=0) return 0 else ..() else ..() this will make it so that your NPCs won't be affected by this. |
Move()
if(M.energy<=0)
return 0
else
..()