ID:266794
 
would I have to check to see if the M has a client and key? Or is there a way that if an input is called on an npc you can make it do something? Get what I'm saying? Because if an input is called on an npc it gives an error.
Jon Snow wrote:
would I have to check to see if the M has a client and key? Or is there a way that if an input is called on an npc you can make it do something? Get what I'm saying? Because if an input is called on an npc it gives an error.

Yes, you need a client to call input(). If the mob doesn't have one, you should bypass the call to input() and get the results from whatever AI you use.

Lummox JR