Numbered Steps to Reproduce Problem:
- Download test case: https://www.dropbox.com/s/5pn0t18bepwl3pg/ Playground.rar?dl=0
- Run project via Dream Daemon
- Move far enough away from the edge so client.eye has to begin tracking you and observe game screen as you move
- un-comment world.movement_mode (enabling PIXEL_MOVEMENT_MODE)
- Redo steps 1-3
Expected Results: Smooth client.eye tracking.
Actual Results: client.eye is stuttering as it tracks the player.
Does the problem occur:
Every time? Or how often? 100% when run in Dream Daemon; does not seem to occur when ran via "Run" in Dream Maker
In other games? Yes