obj
hud
menus
layer = MOB_LAYER - 1
icon = 'exit.dmi'
exit//The main button
icon_state = "exit"
Click()//When clicked
del(usr)
New(client/C)
screen_loc = "11,1"
C.screen+=src
say//The main button
icon_state = "say"
Click()//When clicked
say(usr)
New(client/C)
screen_loc = "11,1"
C.screen+=src
ok heres the say proc
mob/proc/say(T as text)
world << "\<[usr.name]> [s_smileys(T)]"
it says that say is an undefined proc
ID:266555
Apr 7 2002, 5:50 am
|
|
In response to Spuzzum
|
|
ya i have it installed i get no errors bout that but the say proc
|
In response to Strange Kidd
|
|
Strange Kidd wrote:
ya i have it installed i get no errors bout that but the say proc Oh. You should have been more specific. The problem in your case is this line say(usr) Objs don't have the say verb, and they don't say the user's name when they do it either. You'll want something like: usr.say(input("Say what?") as text) |
Then you probably don't have s_smileys included in your project. =P
s_smileys isn't up on the hub right now (I took it back down for refitting), so if you don't have it, just take out the s_smileys part and just show [T].