ID:266447
 
Hey for the flick proc i use it and it dosnt wait for it to get done with the animations b4 it does the next thingm is it possible to use flick without sleep()?
yeah just do your flick proc then the sleep proc then your next thing... at least thats what i do.
In response to Canar
ya but i wanted to avoid the sleep() proc cuz its hard to time it perfectly
In response to Strange Kidd
well thats true but I generally do 1 tick for every frame I have and that works ok.
In response to Canar
whats the trick :D
In response to Strange Kidd
oh are they not called ticks in BYOND, well if you have five frames I do sleep(5). see?
In response to Canar
AHHHHH YES IC!
In response to Canar
but then again doing this you also have to take into account the delay for your frames. if your delay is more than one then you will have to make your sleep() longer.