ID:266447
Mar 13 2002, 5:17 pm
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Hey for the flick proc i use it and it dosnt wait for it to get done with the animations b4 it does the next thingm is it possible to use flick without sleep()?
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Mar 13 2002, 5:18 pm
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yeah just do your flick proc then the sleep proc then your next thing... at least thats what i do.
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In response to Canar
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ya but i wanted to avoid the sleep() proc cuz its hard to time it perfectly
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In response to Strange Kidd
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well thats true but I generally do 1 tick for every frame I have and that works ok.
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In response to Canar
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whats the trick :D
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In response to Strange Kidd
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oh are they not called ticks in BYOND, well if you have five frames I do sleep(5). see?
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In response to Canar
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AHHHHH YES IC!
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In response to Canar
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but then again doing this you also have to take into account the delay for your frames. if your delay is more than one then you will have to make your sleep() longer.
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