runtime error: bad arg name 'lag'
proc name: s missile (/proc/s_missile)
usr: DBZFreak (/mob)
src: null
call stack:
s missile()
DBZFreak (/mob): Energy Attack(Mutated Man (/mob/Mutated_Man))
What does that mean?
mob/verb/Energy_Attack(mob/m in oview(5))
s_missile('blast.dmi',"blast",usr,m,lag=1)
Thats the code
ID:266413
![]() Mar 3 2002, 7:16 pm
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![]() Mar 3 2002, 7:25 pm
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don't set 'lag=1' just set '1'
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runtime error: Cannot read null.HP
proc name: deathcheck (/mob/proc/deathcheck) source file: NPC.dm,101 usr: DBZFreak (/mob) src: DBZFreak (/mob) call stack: DBZFreak (/mob): deathcheck(null) DBZFreak (/mob): Energy Attack(Mutated Man (/mob/Mutated_Man)) Im getting that now mob/verb/Energy_Attack(mob/m in oview(5)) if(usr.Magic>=5) s_missile('blast.dmi',"blast",usr,m,1,1) usr.Magic-=5 var/damage=usr.Mstr m.HP-=damage deathcheck() ob/proc/deathcheck(mob/M as mob)//handles death if(M.HP<=0)//checks health if(M.client)//if is a player M.loc = locate(1,1,1)//restarts M.HP = M.HPMax//resets health M<<"[src] killed you!"//tells you, you were killed. else//not a player src<<"You killed [M]!"//Tells you who you killed M.loc = locate(rand(1,world.maxx),rand(1,world.maxy),rand(1,world.ma xz)) //random location after death |