1547 particle rendering is wacky
Numbered Steps to Reproduce Problem:
Apply the code snippet below on 1546, then again on 1547+
Code Snippet (if applicable) to Reproduce Problem:
/particles/snow
width = 500
height = 500
count = 2500
spawning = 20
bound1 = list(-1000, -300, -1000)
lifespan = generator("num", 150, 320, NORMAL_RAND)
fade = 50
position = generator("box", list(-300,250,0), list(300,300,75))
gravity = list(0, -1)
friction = 0.3
drift = generator("sphere", 0, 2)
icon = 'snowflake.dmi'
icon_state = list("snowflake_2" = 1, "snowflake_3" = 1, "snowflake_4" = 1, "snowflake_5" = 1)
Expected Results:
Particles will render the same
Actual Results:
1547 causes pop-in on particles, particles will randomly disappear without fading, particles fall much faster
Having nonjittery edges is nice though
Does the problem occur:
Every time? Or how often?
Yes
In other games?
Yes
In other user accounts?
Yes
On other computers?
Yes
When does the problem NOT occur?
Using pre 1547 versions
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
Workarounds:
Not using 1547+
Regardless I need a test case here, and also your bug report needs the version field edited since Beta Bugs always requires the full version number.