Ok here it the code i used:
mob/bat
var/tmp
next_walk_time
walking_delay = 10
movement_percent = 50 of the time should it move?
var/tmp
next_attack_time
attacking_delay = 10
attack_percent = 50
base_EventCycle()
if (next_walk_time <= world.time)
chance that we will walk.
if (prob(movement_percent))
step_rand(src)
next_walk_time = world.time + walking_delay
if (next_punch_time <=world.time)
if (prob(Punch_percent))
verb/attack_rand(src)
return
I get a Procs.dm:26:error:mob/verb/attack_rand:bad var
How can i make it so the ncp can attack people?
ID:266206
Sep 20 2001, 9:50 am
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In response to Alathon
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Alathon wrote:
Air _King wrote: So if I have a verb called attack I put attack_rand(src)? NEVERMIND I GOT IT |
verb/attack_rand makes a new verb called attack_rand, I doubt thats what you want..Try attack_rand(src), if you have a proc called that
Alathon