ID:266179
Aug 25 2001, 4:37 pm
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Plz tell me :)
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In response to Nadrew
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Nadrew wrote:
SSJ4_Link wrote: The screen goes black when u do that(Map Screen) |
In response to RagnarofBurland
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RagnarofBurland wrote:
Nadrew wrote: <font color="red">Try using Vortezz's Race Handling (I dont know if that is the exact name) Under the Demos section, it helped me alot until it started to crash. ~~PyRoMaNiAc~~ |
In response to RagnarofBurland
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RagnarofBurland wrote:
Nadrew wrote: At the end of the proc, you need to let BYOND do the default login behavior to put the mob on the map. To do that, you call ..(): mob/Login() // Your stuff here // Now let superclass do its behavior. return ..() |
In response to Deadron
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Deadron wrote:
RagnarofBurland wrote: Yeah I relized I forgot that my bad... |
In response to PyRoMaNiAc
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PyRoMaNiAc wrote:
RagnarofBurland wrote:</font> Eh? It started to crash? What do you mean? PS: Please close your tags. |
In response to PyRoMaNiAc
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PyRoMaNiAc wrote:
RagnarofBurland wrote: Pyro something you need to learn is to close your</font> HTML tags.. Not to be rude but it does get kinda annoying |
In response to PyRoMaNiAc
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mob/Login() The screen goes black when u do that(Map Screen) That is because the Login() procedure, by default, moves the player onto the map. Since you don't have "..()" inside the Login() proc, it is overriding the former proc. And because it is overridden, the player isn't put on the map. Here is how it should look. mob/Login() var/N = input("What's your name?","Name:") usr.name = N ..() //run the former Login() proc as well ..() proc Login() proc <font color="red">Try using Vortezz's Race Handling (I dont know if that is the exact name) Under the Demos section, it helped me alot until it started to crash. Also not to be rude, but if we wanted red as a colour on the forums, we would have set it up that way. Don't use other colours except for emphasis. And remember to close your tags, as others were happy to point out. |
mob/Login()
var/N =input("Whats Your Name","Name")
usr.name=N
(not tested)