and have it show up and all that
ID:266170
Aug 21 2001, 11:49 am
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In response to Nebathemonk
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Nebathemonk wrote:
SSJ4_Link wrote: What if I heal whould it go over? |
In response to SSJ4_Link
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SSJ4_Link wrote:
Nebathemonk wrote: if you change the MAXHP variable, that will display what it's value is, num, text, or even obj. |
In response to Nebathemonk
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Nebathemonk wrote:
SSJ4_Link wrote: Okay, are you ready for this? When you heal, it looks something like this, right? obj healing_potion var/healing = 50 Healing() obj proc Healing() usr.HP += src.healing if (usr.HP > usr.MAXHP) usr.HP = usr.MAXHP Boom. Healing. Won't go over max HP. ;) |
SSJ4_Link wrote:
and have it show up and all that By programming it. :) :( ( Have you tried that??? |
In response to SSJ4_Link
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SSJ4_Link wrote:
Nebathemonk wrote: Check out my write up on compact coding techniques at: http://www.allhands.com/byond/code_1.htm Towards the bottom is an example of a mob healing proc that should take everything into account that you need. It also shows you how to make objects that will heal you, such as potions. It would probably help you more if you read the whole article. /mob/skysaw |
mob
var
HP
MAXHP
mob/stat()
statpanel("stats")
stat("HP:", HP/MAXHP)
try somthing like that