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In response to Nadrew
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Yeah, that's true. With modern games now pressing on 5gb+ I'm sure that resource sizes are generally not a problem but I can imagine a sort of nostalgia and gimmicky fun with a game like that. Depending on if it was going to be single player or not I would actually probably just write it as a .bat
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In response to Kyle_ZX
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If your game is text mode, doesn't that mean that you could allow support for telnet, and people could play it (assuming it's hosted) without even having the BYOND client installed?
I don't know exactly what the limitations of telnet are, but I remember seeing a pretty good ASCII representation of Star Wars Episode 4 several years ago. |
In response to Complex Robot
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Complex Robot wrote:
I don't know exactly what the limitations of telnet are, but I remember seeing a pretty good ASCII representation of Star Wars Episode 4 several years ago. telnet towel.blinkenlights.nl 23? |
In response to DivineTraveller
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DivineTraveller wrote:
telnet towel.blinkenlights.nl 23? That sounds right. Strange it sounds familiar even though it's been like 6 or 7 years. |
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Back in the day there was a Linux DreamSeeker client that could run text-mode games very well. The release of 4.0 killed that project.