I'm not claiming to be creating anything original, I'm trying to keep all the classic RPG favorites but give them a *hint* of my own style and taste. I hope you can all appreciate the work that went into this. I'm looking for opinions on stuff like Balance, Professionalism, Complexity and general likes and dislikes. This is not a final copy, nothing is set, it's all open for change.
Thank you heaps for helping me out :D
P.S This is a MUD.
#Attributes#
Strength : Physical conditioning.
Endurance : Hardiness.
Dexterity : Reflexes.
Fortitude : Will.
Wisdom : Understanding.
Intelligence : Knowledge.
Charisma : Confidence. -Not Class Specific-
#Combat Classes#
#Melee#
-Base- Warrior :
The Warrior is skilled in the use of a range of melee weapons
and armors including exotics. It relies on brute strength for
damage and endurance for protection. A great choice for any
handy man.
Base Attributes : Strength & Endurance.
Proficiency : Martial Weapons & All Armors & Exotics
-Spec- Knight :
The Knight fights for honor and glory. They are the best
swordsmen in the land and use heavy armor to protect
themselves. Strength and Endurance power this walking
tank.
Base Attributes : Strength & Endurance.
Proficiency : Martial Weapons & Heavy Armor
Focus : Swords (+1 Damage)
-Spec- Barbarian :
The Barbarian is a horrific fighter using massive axes to
butcher their foes with extreme speed and effectiveness. They
prefer to sacrifice armor for the largest damage of any
melee class. Strength and Dexterity are a Barbarians bread
and butter.
Base Attributes : Strength & Dexterity
Proficiency : Martial Weapons & Light Armor
Focus : Axes (+1 Damage)
#Ranged#
-Base- Ranger
Rangers are agile fighters that use an arsenal of vicious
weaponry to dispatch their enemies from a distance. To be
able to use ranged weapons they must use light armor.
Dexterity controls their damage and Strength allows them
to increase their efficiency and avalible weapons.
Base Attributes : Dexterity & Strength
Proficiency : Ranged Weapons & Light Armor & Exotics
-Spec- Archer
The Archer has chosen to specialize with Bows. This makes
them incredibly dangerous with their massive range and
trademark accuracy. Archers use Dexterity for Damage and
Strength for their bow requirements.
Base Attributes : Dexterity & Strength
Proficiency : Ranged Weapons & Light Armor
Focus : Bows (Damage +1)
-Spec- Crossbowman
The Crossbowman appropriately solely uses Crossbows. These
deal massive damage at the cost of speed. If used properly
they can be deadly. Crossbowman need a bit more Strength
than other ranged types, their damage is based on both
Strength and Dexterity because of this. They are also
unique in that they use Medium Armor.
Base Attributes : Dexterity & Strength
Proficiency : Crossbows & Medium Armor
Focus : Crossbows (Damage +1)
#Magic#
-Base- Wizard
Wizards have gained their knowledge of the magical arts
through intense study and dedication. They are are not
naturally gifted, as such they deal damage based on their
intelligence. Wisdom is also important for a Wizard so they
have enough Mana to power their spells. These unique people
use robes instead of armor.
Base Attributes : Intelligence & Wisdom
Proficiency : The Magical Arts & Unarmored
-Spec- Sorcerer
The Sorcerer is raw magical power. They are gifted from
birth and specialize in Destruction based magic. With no
formal training their damage is based on Charisma. Wisdom
is also very important to them.
Base Attributes : Charisma & Wisdom
Proficiency : Magic & Unarmored
Focus : Magical Art : Destruction (+1 Damage)
-Spec- Necromancer
These are Magicians who have studied the Dark Arts. They are
shunned from society for their bizarre practices and prefer
seclusion and adventures into the Sanctuary for ingredients.
Necromancers fight by draining health from their enemies and
transferring it to themselves. Their knowledge of the Dark
also gives them a bonus against the Dark's Creatures.
Base Attributes : Intelligence & Wisdom
Proficiency : Magic & Unarmored
Focus : The Dark Arts
ID:266008
![]() Jan 4 2011, 1:56 am
|
|
A healing branch, unless you consider healers mages ( which they aren't always :D, plus in general, healers are more physically adequate than mages, because well, they only heal and do slight non-elemental/holy damage... in an average RPG that is)
|
...
Why?