Is there a reason why the BYOND map editor looks so different compared to the map?
What I am talking about is this: Map Editor
http://img42.imageshack.us/i/byondmapeditor.png/
To this: Dream Seeker (Game Play)
http://img692.imageshack.us/i/byonddreamseeker.png/
If this is some sort of design feature, I'd like the BYOND map editor to actually show how the map is going to look while you are playing. Because this is a huge change in quality and how the tiles are placed on the map.
In the ones with the black chunks, I nudged the tiles a little bit to get it to fit exactly how I wanted it to. I assumed since the map editor showed it as looking fine, that when compiled and ran it'd be fine too. Or perhaps this is a beta issue?
ID:265947
![]() Nov 6 2009, 1:09 am
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![]() Nov 6 2009, 2:53 am
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Map icon size set appropriately?
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If the table and bar are turfs, then it's because the floor is an underlay and is inheriting the same pixel offsets, creating the holes in the floor you see. As far as I know, layering two turfs on top of one another has always had this problem, along with issues with dir (although they might have fixed that).
Also, keep in mind that if pixel_x/y move an atom "outside" of its tile even slightly, the atom may be bumped up in the layering to draw properly, which is why the floor underlay is appearing above the other sections of your bar. You need to use objects. |