Well i'm here to get a little help on my idea of how rounds will work currently here's what i'm thinking.
Players login and are added to a list called waiters.
the length of waiters is checked if the minimum numbers of players is met to start a round the host can choose to start.
After host chooses to start the players, lets say 6 players are then split into two even team lets call them white and green. The players play a timed match of how many ever minutes. Once the match is over the victor is declared.
The waiters list is then reset and checks to see if there is anymore players if there's enough for a round they will play a match while the players of the previous round can choose to add themselves back to the waiting list. the the process starts over.
Any one who has dealt with a system like have any idea on how to make the system more robust and more friendly towards the players? the only problem i see with my current idea is how do i let players who haven't got to play yet play, while letting others who have already played join in if there isn't enough players for a even team.
ID:265917
Apr 24 2009, 4:32 pm
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In response to Kuraudo
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Yea that's what i was aiming for. Do these sorta system work very well in byond? See as how original games only get around 4-8 players most of the time?
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Here's a simple implementation you might use:
With that, you could check to see if there are a minimum number of people waiting, and add them to the game's "players" list, like so:
Of course, your specific implementation details will vary.