ID:265870
 
I'm am unsure what to do for finishing my new pokemon game.
theres like nothing really special so far but this is what i got, Pokemon randomly moving on a map, the map, chat box on screen, feed verb that lays down a food bow a pokemon rush to it then eats it all up and thats pretty much it. The way i want the game to be made is that there is NO fighting in any way. This game will just be interacting with the pokemon around you later on i might add it were you can catch pokemon for you have your own to interact with and have less pokemon on the map. So what should i add?? any ideas?? If possible can you add the code to it my head hurting badly i forgot why and im tired of coding and i have a over hyper active dog on me so if possible have it or if you choose not to thats ok i guess =/.
Harvest Moon: Pokemon Edition
In response to Jeff8500
Hmmm ok and are your eyes still burning from the Game freak formual that you Popisfizzy showed you?

GetNextExperience()
var/l = level

switch(levelling_equation)
if(MEDIUM_FAST) . = l * l * l
if(MEDIUM_SLOW) . = ((6 * l * l * l) / 5) - (15 * l * l) + (100 * l) - 140
if(FAST) . = (4 * l * l * l) / 5
if(SLOW) . = (5 * l * l * l) / 4
if(FLUCTUATING)
if(l > 0 && l <= 15) . = (l * l * l) * ((24 + ((l + 1) / 3)) / 50)
if(l >= 16 && l <= 35) . = (l * l * l) * ((14 + l) / 50)
if(l >= 36 && l <= 100) . = (l * l * l) * ((32 + (l / 2)) / 50)
if(ERRATIC)
if(l > 0 && l <= 50) . = (l * l * l) * ((100 - l) / 50)
if(l >= 51 && l <= 68) . = (l * l * l) * ((150 - l) / 100)
if(l >= 69 && l <= 98) . = (l * l * l) * (1.274 * (l / 150) * - ((((l % 3) * 9) - ((l % 3) * (l % 3)) / 1000)))
if(l >= 99 && l <= 100) . = (l * l * l) * ((160 - l) / 100)

return round(., 1)
In response to Mr. Chex
Why is there "1*1*1" instead of just 1? :/
In response to GhostAnime
IDK Game Freak people are insane crazy people that should be in a straight suit for the rest of the life...........
In response to GhostAnime
var/l = level
not 1
In response to Bakasensei
Still there crazy and heres one of the formulas to something
http://archives.bulbagarden.net/w/upload/2/20/ Catch_formula_1.png
In response to Mr. Chex
That actually isn't that insane. I have something very similar I wrote for my game myself. You should have showed the other parts of their catching formula; it gets insane then.
In response to Jeff8500
what i should actually isnt that hard depending on how well you are at math like you said and the other parts just shouldnt be showed for mortal eyes -.-
In response to Bakasensei
Ah I see, didn't see that (obviously)... though I wonder why l**3 (a.k.a pow(l,3)... a.k.a l^3) was not used.
In response to GhostAnime
Maybe less CPU intensive?