usr << "[world.log]"
Problem description:
Im trying to find a way to access the world.log from in-game. Store it as a string or a list or whatever it needs to be, and then read it as an output in-game.
Is there a way to actually do this? Just trying to pull the world.log var doesn't seem to work. It just gives me a blank output.
I want my staff in-game to be able to, if they need to, view runtime errors and some of my various world.log debugging outputs.