Well looking at the problems with downloading resources in a large-scaled world and I was wondering how I would go about creating a patch feel.
My idea is to set this in the primary game.
client/preload_rsc=0 //Stop it from loading resources
Then in a separate DM file set this somewhere
client/preload_rsc="http://mywebsite.com/primary_game_rsc.zip"
So it would download the resources in an external environment for the game you are currently playing.
Now what I'm wondering is how I would go about checking for a save file I threw in with the resource zip file. I'd use that as a means of checking whether the player can log in to the game, or if they will be redirected to downloading the patch.
I would have no trouble actually putting the file in the resource zip. My problem would be setting up a check to detect this specific file from where it downloaded to.
Any ideas as to how I would go about looking for it? I really don't want players to have to unzip it in the correct location manually, I hate to say it but I would probably lose alot of incompetent players.
I'm assuming it's Steve Irwin after the stingray barb, which isn't cool man.