ID:265669
![]() Dec 1 2006, 12:43 pm
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What are the limits of realtime programming in DM? Let's say we have 30 people logged into my game, each character with 5 spells that have various cooldowns. Would it be too costly to update each of these characters spell cooldowns every tick? Or are the built-in time members actually efficient?
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Unless you mean cooldowns in the form of "spawn()" and "sleep()" statements, which are event-based as far as I'm aware and don't lag your server while they're waiting.