ID:265561
 
I am creating this game which will require a lot of objects to be created. The problem with this is that it will cause a lot of lag so I need to know the best way to do this. I could either just created them one at a time, which I think will generate a lot of lag, or I could create them when the server starts then release them when they are needed. Mabey, as these objects are to be transparent, I could infact add them as an overlay to a turf, but would this still be able to seem as if its over the player? Anyone know which one would probaly be the most effective?

ADT_CLONE
If you know where they're going to be create, I'll say add them on the map with layer=null, and when you've "created" them, set their layer to TURF_LAYER+1 or whatever.