(Thanks SSGX, as some graphics were drew for a friend, and then passed on to me. Thank you for helping him help me)
I have taken up a new project dubbed "Xombies". A rpg/action-shooter type game. The reason I say it part RPG becuase it has some RPG aspects...I don't want to say much yet, but here are some features that I have been working on.
Features:
Limb Detection System - A HUD of your body is showed on the screen. You can be damaged on 5 areas, left or right leg or arm, torso, and head. Each having effects if majorly damaged. If your right arm is torn off, and your dominant hand is right, your aim will be off. Head, your vision impaired.
Pixel Projectile System - Using ShadowDarke's pixel projectile lib, along with alot of editing/modifications, I have created a very efficient projecile system.
Lighting - Thanks to ShadowDarke's lighting lib, The game has a very erie, spooky feeling to it. With items such as flashlights and flares, you can increase vision in dark places...but be warned, the light attracks the undead at night..
Advanced AI Xombies - Not just randomly moving around, the AI for various types of Xombies is being worked on. While some being smarter then others, pound on a door to try and get in, others may break a window, relaying that information to other Xombies in sight, giving them acess to your hiding spot.
Special Effects/Eye Candy - Things such as weapon sounds, footsteps, doors creaking, and the undead moaning and groaning, along with spooky, yet fitting background music, it makes you feel like you are there. Oh, and let's not forget the blood flying from a corpse when shot.
Weapon System - One of the most time taking tasks was working on letting players have a active and secondary weapon, being able to swap out with them, and the hand system, letting players be inhibited to certain things when there hands are full becuase they are carrying a rifle. Melee weapons have also been thought out very carefully.
A puzzling, yet realistic map - The map of the game, which has lots of graphical details, puts a big touch on the game. An abandonded warehouse, dark and soundless. Are there Xombies waiting in unopened rooms? Who knows what are inside the buildings...some are safe...and some...well, you can find out.
Last of all, teasers, the controls for the game, and some screen shots taken recently.
Screen Shots:








Well, that is all for now, as things progress I will post more. For now I would like feedback/comments/ideas/critism.
AIM - JustinElizondo04
AIM - KonamixJPE
MSN - JustinElizondo04@aol.com
Yahoo - KonamixJPE
Email - (Same as MSN)