Ok, I already have my dodging formula, but now for the damage one.
I have 3 stats that are predominent in this.
Strength: This is your base attack.
Attack: This is your bonus from weapons.
Defense: This is the enemies defense from it's equipment.
The way damage works is
var/Damage = (round(src.Strength+src.Attack)/2)
var/Block = round(Defense/2)
Damage -= Block
Well, the thing is that damage is always the same number, any idea on what I should do to add more variety in the damage done?
?
Or, if you're feeling especially daring:
=O