How would I go about improving this system, so where they walk a little bit (moreover, they can't leave a certain radius from where they were created)
I want it more... friendly, where the mob only moves whenever a player (or client) is around, but where it does not persue the player, it just moves only when it's around to save CPU space.
(I wouldn't mind a "Aggressive" function, but that would be easy, just adding in walk_to() correct?)
mob/proc/Walk_Rand()
spawn()
sleep(rand(15,20))
walk_rand(src)
(Didn't think this would go under CODE PROBLEMS, mainly because it's not really a problem.)