ID:265508
 
What would you like to see in a side scroller? I am trying to go for a classic like side scroller just like the old Contra games and Metal Slug. Maybe a sports game like basketball side scrolling? I do not want to make a real game that a company has made, I just want some ideas on what kind of features you would like to see in it. Pixel Movement?

->Calus CoRPS<-
Definitely pixel movement.
one problem with side scrollers is that they usually require finer control than BYOND's keyboard input, especially something with a lot of action (like contra).
In response to OneFishDown
What kind of game style do you recommend I should do then, that is besides the style that mostly all byond games are?

->Calus CoRPS<-
In response to Calus CoRPS
Maybe have client side movement handling? While thats not *really* possible, thers a pseudo way i concieved of. Well basically, do all the image output on a client screen, and have it infront of a "map". yet the map will be like a normal map, yet the icons on the map itself would be blank, and again, all the image output would be on the client screen. Probably wont do anything, just suggesting.
In response to Calus CoRPS
Calus CoRPS wrote:
What kind of game style do you recommend I should do then, that is besides the style that mostly all byond games are?

you can still make a sidescroller. just keep in mind that some things wouldn't work out as well as you might like, and that some things might require more work than you might think.

in sidescrollers, you'd often be running and jump, and provided you keep holding the button to run, you'd keep moving in that direction. in BYOND, if you're running and you press the key to jump, you'd jump, but you'd stop moving in the direction you were running. this might not be too much of a problem, and there are ways around it.

the default movement controls in BYOND don't work too well for sidescrollers, and that can be a problem. it depends on how technical the controls would need to be for your game.
well i made a super mario side scroller that was pretty popular got to rank 21 then i stoped hosting it..
In response to FaceOff Productions
be warned, side scrollers are hard to attempt because of byond's grid system.
but a smooth system could be done, but it'd take you FOREVER to code.
find ways to make the game less choppy or fun without the choppy.
or make everyone go in small mode, make the graphics four tiles wide, and work off that(less noticing of the choppy)
http://sphere.sourceforge.net/

Something like that is probably more suitable for side-scrollers.

Online support is, however, a major hassle, since you have to set up your own client-to-client transmission format.

Plus, it uses JavaScript as a language. ;-)