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In response to Vito Stolidus
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It depends on how YOU program it..That would truly be evil if you programmed it the way you mentioned.
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In response to Gathin
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Well, if you were to make a summoning idea, I think you should only allow the summon to exist while the player has MP :D.
And, for example, larger summons could require more MP at a time to keep them alive. I think that is a good idea. It could also work for spells like Fire. You could select a power level of it, and the higher the level, the more damage, but at the cost of more MP to keep the fire going farther. |
In response to Mecha Destroyer JD
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Or better: Once written to your book, you never forget them. But relying on your memory means yourll forget spells quickly if you dont use them.
Gives people an incentive to use a book :) |
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NOTE: because of the posts on this thread I have come up with 4 new spells which are coded and 3-4 more that need to be coded still:
Chain Lightning: Jumps from target to target doing damage.*
Lure: (Extra cost of 1 apple) Attracts mobs to it as it moves. It then stops for a while, then dissapears.
Medusa Gaze: Turns a target mob into a rock for an amount of time based on the caster's level. Rocks can't be attacked or move.
Lightflame: Bolt spell. Damage is added to your health as it is subtracted from your opponent's.
Nova: Damages every enemy around the caster.
Inferno: (extra cost: drake or dragon blood) Damages every mob inj a range of 6 squares, including the caster.*
Poison strike: (extra cost: Vial of Venom) Every enemy that you do damage to while the spell is active suffers from poison (damage every few seconds).
--Vito