I want to create a game that every time you play it's a different story, but a continueing story. Perhaps you can only play the game for only 4 days a month (once a week, maybe every saturday), still every time you play it's a unique story...
You'll never play the same thing twice would be my motto with it.
The setting I was thinking of doing was a group of space explorers are setting out exploring different planets under a grant issued to them by the government to find and gather useful alien technologies. They end up finding different hostile species that may want to befriend you, kill you or eat you.
You'd gate to a planet, have to set up camp and find as much technology as you can without being killed. If you are killed you'd have to wait a set amount of time for the cloning machines to get working.
The technology you find on each planet can then be brought over to help you with the next mission.
If anyone else has a cooler story or idea that would be not only fun to make, but fun to play as well please feel free to discuss!
ID:265502
Oct 21 2005, 7:16 pm
|
|
In response to Hiead
|
|
you'd get dedicated support for that one day though... Like a role playing staff, people logged in just to be the opposition of you completing your goals instead of just a bunch of NPC mobs in an RPG.
I think it could be a blast. Most games get worn out and that's why they're not so fun in the long run. A game where you don't get to play it much and when you do it's a lot more fun than the rest because of the detail and care taken for that single day (like events for instance) would be awesome. |
In response to Jon Snow
|
|
Valid points. Though for something like that, you would need one specific, dedicated, and dependable server. Somebody that's willing to throw their computer to the BYOND gamers for 24 hours each and every Saturday.
And if you picked a day where many people couldn't participate, they'd be screwed. For example(this example won't really count, because varsity football season is about over, around here): Say you picked Friday(Like I said, bad example). Now suppose you have somebody that really wants to play, but they are part of the school's varsity (American) football team. I threw in American because I don't know how other countries deal with sports, by the way. Anyways, where I live, varsity football players wake up early on Fridays to eat at this restaurant(it's tradition). Then they go to school, and after school they have to meet up with their football team for various things. Then of course there's the game, which usually lasts from 7:30 to 9:30 or 10:00 around here. After that, it's not uncommon for people to get together and hang out and do stuff for a good part of the night. Friday gone. So, by having only one specific day, you lose many potential players. Maybe on Saturdays people have to play soccer, work, etc. Of course, it is your game idea, and don't let my comments stop you from making it. I'm all for people finishing their (non-DBZ, non-ripped) projects. Hiead |
I quite like the MMORPG method of Story Arcs or mass events. Essentially I big storyline but you cant play the whole thing at once, give noobs a chance to jump into the story without feeling weak.
Lil tough to do though, you cant just make the story and leave the game, you have to keep updating it.. but at least if players are actually doing your storyline it encourages you to carry on programming it :) |
In response to Jon Snow
|
|
Jon Snow wrote:
Most games get worn out and that's why they're not so fun in the long run. A game where you don't get to play it much and when you do it's a lot more fun than the rest because of the detail and care taken for that single day (like events for instance) would be awesome. Well yeah, most games are not fun in the long run if they are not updated. That's why it's good to play a game where the developer listens to suggestions and works on the game. For your game, I don't really understand. How much will these different 'stories' be different? Will it be like a different game mode, or an entirely different game? It really depends on how it is implemented and how the game is played. |
In response to Hiead
|
|
Well it's possible that I could somehow make it so that a lot of the technology is hard to find/figure out through riddles and puzzles... so that they won't get found all in one day and can span it for 2-3 days... it just harder to do. I'll see what concepts I can come up with first and see if this will be a valid approach or not...
|
Hiead