ID:265491
Sep 18 2005, 5:50 pm
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I've developed a nifty secure icon trade system that brings 2 people who wish to trade icons together, and then each selects the icon to trade, and said icons are displayed next to each of the traders so they know if the icon to be traded to them is blank or not so they know if they will be scammed. (It, of course, has a cover that doesn't display every bit so you can't use print screen to steal it.) Are there any ways someone could still nab the icon from someone without actually giving them an icon in return? I can post the code for it if you want me too, but I don't want others to steal it :/
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I came up with three answers for you, but none of them really made sense. However, I realized that it's just because the idea of "trading icons" in a game dosn't make sense at all to begin with. It's just stupid. Making a "secure trade" possible is stupid because the whole thing is impossible and asanine. If you want graphics, pay for them or sign a contract to "trade" them. Don't do it via a stupid BYOND program where people are always trying to "scam" you.
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In response to PirateHead
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Well, you know, I didn't ask for such answers as you gave me, so don't reply unless it actually helps me achieve what I asked for.
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In response to Echtolion
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id love to see the code ive been trying to make a systm thing like that 2 but im still lerning to code and the ftp proc doesnt make that much sence to me
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In response to Juex
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The code is below, but I have come to realize that such attempts to create a system are futile. And this code probably is written very poorly, because I threw it together, and realizing attempts are futile, I discontinued it. It is a waste of time, don't bother using it.
#define DEBUG |
[EDIT]
(by dither, i mean during game not the actual icon :P)