You start off in [x]*, and a disease is spawned somewhere within in [x].
The host can pick the mode of what the disease is, and each disease has a different effect of what it does to the player: turning them into a mindless zombie, killing them right away, making them walk slower and slowly dying from being exposed to too much of the disease, the possibilites are endless.
The disease will -slowly- go through doors, but otherwise it moves at a decent rate, giving you a good chance to get away from it.
*I don't know, a lab, a ship, who knows?
Sound good? :|
The disease will always be visible.
ID:265479
Aug 28 2005, 3:21 pm
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Aug 28 2005, 3:30 pm
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Is it like...a gas??
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In response to Sniper Joe
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Yeah...different types of gasses though.
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In response to Ol' Yeller
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sounds cool but seems a bit far fetched if you use byonds tile based movement.
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In response to Neophyte
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Not to bright are we? Tile based movement would work just fine.
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For X, how about Space Station 13? You should talk to the development team there and suggest Disease as a mode. SS13 would provide a basis and a lot of gameplay aside from the disease itself. In the context, SS13 could have different devices for curing, containing, stopping, etc, the disease to make gameplay all the more fun.
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