Descriptive Problem Summary:
Particles with an animated icon_state only show the first state.
Numbered Steps to Reproduce Problem:
1. Have an animated icon_state, either looping finitely or infinitely.
2. Use it for a particle.
3. Cry as it doesn't animate.
Code Snippet (if applicable) to Reproduce Problem:
Expected Results:
The reference doesn't say anything about this kind of limitation so I would assume they would animate.
Actual Results:
My little sparks fly out but look stupid because they're not flickering like I want them to.
ID:2653863
Feb 8 2021, 9:01 pm
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Feb 8 2021, 9:14 pm
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I've moved this to Feature Requests since I think this falls under the umbrella of an enhancement. I'll look into doing this if it's feasible. Right now individual particles just have an icon ID set at creation time rather than a state name, and animated-icon particles would be a lot harder to pull off. However I understand the use case and I imagine this will come up for others, so I'm keeping this on the priority list.
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