Right now with particles we have access to drift, which lets us create effects such as snow, rain, or embers, etc.
It would be great if we had more control over drift, such as a function that can be called each time the particle would drift and return the result of that function as the drift per tick.
This could enable more complex particle effects that don't have that randomness to them, such as lightning.
ID:2653545
Feb 7 2021, 1:49 pm
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Feb 26 2021, 3:28 pm
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Is there a tutorial available to create rain/snow using particles? I don't have a tremendous understanding of how to tackle such a project.
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In response to SinfulPhoenix
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In the DM reference, yes.
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