ID:265250
 
A tree setup that randomates based on dynamic information.

~~~~~Examples~~~~~
1 turf of grass is compossed and holds up to 100 strands of grass.

/turf/grass
{containts 100::obj/grass //strands of grass}
grass objects are held with in the contents of the turf.

Each grass object contains attributes of height, strength, color. Each grass object then can change its height and other variables based on outside information.

So you can then go onto the turf/grass and pick a strand of grass and find out its attributes.

~~~~~~~~~~~~~~~~~~~
1 Tree object can hold so many branches and other things in its contents like some mob climbing it.

Each branch is an object of its own which holds diffrent leaf objects. The branch also holds variables based on how much it can hold and how big it is.

Each leaf on each branch can have its own attributes.
Dumb idea: Object overflow. On top of that, useless.
In response to Ter13
Ter13 wrote:
Dumb idea: Object overflow. On top of that, useless.

I don't see why you guys are so mean to people. It might be an intresting concept for a sim type game or something. Instead you kick him in the crotch and tell him its dumb.
In response to Shades
It wouldn't work, too many objects. I'm saying that, however blundtly, it was not a bright conception. BYOND neither has the graphical capability nor the memory to create a game of this detail, unless it's of course a game where you take care of your own bonzai tree, or a patch of grass... In which case... It would still be pretty boring.
In response to Ter13
Yep. Very little point to it, and you'd get a map of 500 tiles and 50 trees total, if you were lucky. There IS an object limit.
In response to Jon88
ah, but if you built a base set of objects, and kept track of all your world objects in a database (and only actually dealt with the ones on the client screen), then you ought to be able to exceed the total world object limit- just dynamically add or subtract viewable/useable objects by using the database like an object repository.
In response to Shades
Shades wrote:
Ter13 wrote:
Dumb idea: Object overflow. On top of that, useless.

I don't see why you guys are so mean to people. It might be an intresting concept for a sim type game or something. Instead you kick him in the crotch and tell him its dumb.

It's ok Shades. They usally do stuff like that when I bring up an idea on the forums. Must be Green Lime is just a bad name to have now a days. Usally what will happen is it will come out 3 months later by another byonder and people will love it. Times like that I just laugh.