ID:265234
 
Any ideas on how large to make the world map for a vast rpg...basically the world map is standing for the entire planet. It still would be 'scaled down', of course, as a planet is too huge, but I need a rough estimate for map size. 10000X10000?
Just do a bunch of room at about 200x200. If you just have one huge room then you'd get way too much lag.
That really depends. How big do you want it? =P Remember you can always resize it later. If it's multiplayer, be careful you don't make it too large or your players will feel lonely and get lost all the time. =)

Having a really large map shouldn't affect lag. (Not network lag, anyway, which is the most common culprit.)
In response to Crispy
look into LummoxJr's swapmaps library - there you can make a bunch of smaller maps that could be connected together to form rather large maps and cut down on the problems that large maps have with lag-related processing...
Like I told you, I can connect smaller maps together, 10000^2 is gonna crash my dm when I try to edit the map.
In response to Tokabol
10000x10000 would be insane. I spent several months working on a 250x250 map for Ensya, that that burned me out.

Most RPGs would have a world map and a town map, which basically means zoomed out map and zoomed in map. The world map doesn't need contain anything interesting but is just used to determine where you travel to (for the most part), where the places that you travel to are zoomed in so you can see them in full detail. That way you don't need 9000x10000 squares of boring wilderness and only 1000x1000 of interesting things.
In response to digitalmouse
I'd love to use that if I could only figure out how. :) For some reason my brain fails to comprehend how SwapMaps works.
In response to Foomer
like i said in one of your earlier posts in classified ads...I can help map things out, incase your eyes are bloodshot from doing so much...yea, i know it makes your eyes red, i spend many hours on icons, i'm a neat freak sometimes >.<
Abrienda Sinclaire wrote:
Any ideas on how large to make the world map for a vast rpg...basically the world map is standing for the entire planet. It still would be 'scaled down', of course, as a planet is too huge, but I need a rough estimate for map size. 10000X10000?

That would be 1.0000000e08 turfs, or no doubt too large for BYOND to handle much less any other game system.

Even the big commercial systems don't try stuff this size. They either have you zone between areas (stop the game while you move to another process or computer for each area) or they load a portion of the world around you and unload the rest so you don't have the experience of zoning, or something similar.

The most realistic approach in BYOND is to do something like SwapMaps as mentioned, or have multiple processes that players move between, each being a part of the world.