ok I wanna know what everyone thinks o fthis system
the p's are player ones mobs, now put p2's mobs and flag exactly symmetrical on the other side...
p(infantry)
p(archer)
p(support) [Flag]
p(calvary)
p(infantry)
p(unique monster)
it's a turn based combat system.
you can win 2 ways, capturing the flag or destroying all units.
if the defendent chooses to defend in the castle, the enemy must break through the gates and kill everyone, or just the king. If he doesn't break through fast enough and his food supply runs out then he's out of luck and has to retreat.
player one moves his guys at the same time player 2 moves his guys, they have about a minute to use up all the turns on all the mobs.
turns will usually be between 2-4 per unit, and moving one direction takes 1 turn. you can defend, which increases your defense by 1, and then you get 1 more turn next turn. You can start fires which spread in random directions depending on the wind (it can come back at you). You can also build fence/barracades which have to be destroyed, in order to build them it takes your whole turn, and to destroy them it takes a whole turn. You can set up healing tents for medics which take about 3 turns. For sieging castles, it will take 5 or more turns to create a siege weapon to use against a castles gates, or you can just come prepared wiht battering rams.
support can't attack but more hinders things, like casts curse, heals party units, etc.
if defending a castle you cannot have a monster, monsters do not fit inside of a castle. Instead a king takes the place of the monster.
you can have a friend come and help attack, depending on your town military generals stats you can send up to 3 units of support.
each infantry, calvary, or archer unit is controled by a general, the generals usually have a special ability to them that makes them unique, stats for each general are made randomly so if you find a general named "Suo Rye" he won't have the same stats as when you had him last time.
Generals will lvl.
any suggestions or ideas?
ID:265202
Jan 21 2003, 8:54 am
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