Problem description:
I'm having an issue where larger objects, such as trees and turfs that are larger than world.icon_size are showing up above the darkness plane, as seen below in this image.
https://i.imgur.com/LdIa51a.png
Now, a solution would be to move everything below the darkness plane, however I run into issues with the mob.sight variable where flags like SEE_MOBS, SEE_TURFS, and SEE_OBJS don't work since darkness just overrides them, and I need those flags to work in order for some abilities to properly function.
What can I do here?
ID:2651464
Jan 28 2021, 8:42 pm
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I don't know why the effects layer would mess with the sight flags. A code example would really help there