Right now, two clients can connect to TextMUD: Dream Seeker and TextMUD's browser-based client.
However, as an additonal feature for higher-paying hosts, I was thinking of adding two more clients that can connect: Telnet and E-mail. Of course, Telnet users would miss out on some of the things that a DreamSeeker or browser-based client user would, so I would probably limit the advanced features of the players to make things more all-on-one-level. E-mail games would be postal in nature, where commands would be sent to be received by the GM and responded to.
Do you think anyone would use Telnet or e-mail as a roleplaying medium? Or, alternately, is there any other popular client that a TextMUD user might want to connect with? Please post your comments!
-Lord of Water
ID:265138
![]() Jun 21 2002, 11:26 am
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I've used a Telnet client for playing MUDs for many years. (Although, I have not played much lately.) However, some people were thinking I was crazy for not using something more like ZMUD.
Personally, I would very rarely use email to roleplay. I don't like static roleplaying and email seems too slow to modify actions. Worse yet, I puke when I see some "creative genius" attempt to write a story in a game. Besides, who needs the spam? |
Personally, I would very rarely use email to roleplay. I don't like static roleplaying and email seems too slow to modify actions. Worse yet, I puke when I see some "creative genius" attempt to write a story in a game. Ick, I hate email-based "roleplaying". I have a very very minor background in science-fiction IRC simming, and, plain-and-simple, you need the real time to be able to roleplay. Typing out storylines like you were some kind of writer on crack isn't roleplaying, it's just testing the bounds of your creativity. |
E-mail based games would not forward to your e-mail -- it would just "post" the contents of your e-mail to the screen showing what has happened recently. By including "request feedback" in your e-mail, it'll send you back an e-mail showing the running session log. Basically, it's roleplaying that you don't have to be online for hours at a time to be a part of -- something that I myself am more likely to partake in then a real-time, fast-action roleplaying system.
-Lord of Water |
ACWraith wrote:
I've used a Telnet client for playing MUDs for many years. (Although, I have not played much lately.) However, some people were thinking I was crazy for not using something more like ZMUD. ZMUD? Bah, who needs it. I've had it on two different computers, and its repeatedly crashed and messed up both of them. Not to mention it sends text to the client slow, and the text is modified to something different by default. JMC! Its fast, easy, allows you to use external scripts(XML, JavaScript, and a few others), and it has a nifty little icon. </advertising> Alathon\\ |
I like JMC too. I don't know why though, perhaps because I could never figure out how to get Zmud to run.
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GMUD is spiffy, it's quite fast, simple, and easy. It has quite a few basic features, ANSI color, triggers, aliases, and (limited) macros. One downside is that it has like a 1000 line scrollback buffer... I like MUSHclient, Nick Gammon's, it's got tons of features, and is supposidly the fastest clocked client. I have no idea why you people need to send commands in .0003 seconds, unless you have this thing for fleeing before the battle starts, but oh well.
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Polatrite wrote:
GMUD is spiffy, it's quite fast, simple, and easy. It has quite a few basic features, ANSI color, triggers, aliases, and (limited) macros. One downside is that it has like a 1000 line scrollback buffer... I like MUSHclient, Nick Gammon's, it's got tons of features, and is supposidly the fastest clocked client. I have no idea why you people need to send commands in .0003 seconds, unless you have this thing for fleeing before the battle starts, but oh well. In my case, its for godwars muds. Knowing that Jackal burrows out of the ground even a splitsecond before I would with ZMUD would make the differenc between life and death. Once you've been attacked you gain a fight timer, and you can be ported to by anyone. Happened to me a few times, where I'd log in and get instantly killed. One person would attack, web me so I couldnt flee, 3 more would gate in and I'd be dead soon. The reason I have JMC, though, is because someone gave me quest aliases that were in JMC's profile format. It would be too much of a hassle to convert around 250 aliase, so I just downloaded JMC. Alathon\\ |
The reason I have JMC, though, is because someone gave me quest aliases that were in JMC's profile format. It would be too much of a hassle to convert around 250 aliase, so I just downloaded JMC. Are those the sort of thing like where you type "kill spider" and you automatically head off to the Spider Queen and kill her for a blue potion? If so, shame on you. =P |
Foomer wrote:
Lets face it, with some games, that's the only fun way to play. I despise questing. I absolutely, totally despise it. Unfortunately, if I didnt quest I would be weak and easy to kill. So I spent a week questing. As for spuzzum's question: I dont type kill spider..I type spider, or bracelet, or onyx, or onyxbracelet, whatever item I need. It inputs the dirs, types kill whatever, gets the item, forges it onto the questcard and recalls and completes the card if it needsno more items(takes breath). Makes life easier. Alathon\\ [Edit: I should mention, thats why I've quit playing Godwars. The repetiveness(sp?) of it all got so utterly boring, I find clipping old mens toenails a relief. Not that I clip old men's toenails...Anyways.] |
I like the idea of email based MUDs - as long as they don't get lost in the continuity of the game. It would be an interesting challenge to mix live MUD game-play with PBeM game-play...