In response to Complex Robot
I should note though: It wont work if the icon state has to change. If you include icon_state= then it will lock in as that state only and it won't work properly. I think that was a recent change. If the icon_state of an image is left null then it assumes the icon states of the object it's attached to, much like an overlay. I'm learning more everyday!
In response to Bravo1
Yeah, another thing. If you use an image with a null icon, it uses the icon of the base object as well.

Images and overlays sure are special.
In response to Bravo1
Bravo1 wrote:
post what you have with the replaced code and I'll see if I fucked it up somewhere (which is likely xD)




mob/var/hair

var/obj/h = new
j.icon='hair.dmi'
j.icon_state="long_black"

In response to Flare SilverBend
I dunno if it's a typo but it says var/obj/h, if that's the case it'd be h.icon and h.icon_state.

What type of errors were you getting?

"undefined variable j.icon" ??
In response to Bravo1
A bunch of duplicate definition errors..
In response to Flare SilverBend
For goodness sake, just use the image() proc.
Your problem is because you copied and pasted his code a bunch of times without the proper knowledge of how to use it.
In response to Complex Robot
Thank you for doing that, I don't have it in me to be brutally honest -__-
In response to Bravo1
You're welcome, I guess.
I have a propensity for being brutally honest, though.
In response to Complex Robot
Complex Robot wrote:
For goodness sake, just use the image() proc.


I've already tried using the image proc,and I get the exact same results.One Hairstyle only.
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