mob/Monsters
Green_Slime
// Information for that mob is in here then...
proc
Death_Check()
if(Health <= 0)
invisibility = 101
density = 0
spawn(400)
invisibility = 0
density = 1
Health = Max_Health
Problem description:
The density is changed to 0 but the monsters aren't made invisible, however... When I leave the density stuff out they become invisible. I have no idea what's going on. Any ideas?
Thanks.