I am currently displaying the players inventory as 8 slots on their interface using 8 labels. I use the code :
winset(src,"MainWindow.1","text=[Slot1]")
winset(src,"MainWindow.1A","text=[Slot1A]")
winset(src,"MainWindow.2","text=[Slot2]")
winset(src,"MainWindow.2A","text=[Slot2A]")
winset(src,"MainWindow.3","text=[Slot3]")
winset(src,"MainWindow.3A","text=[Slot3A]")
winset(src,"MainWindow.4","text=[Slot4]")
winset(src,"MainWindow.4A","text=[Slot4A]")
winset(src,"MainWindow.5","text=[Slot5]")
winset(src,"MainWindow.5A","text=[Slot5A]")
winset(src,"MainWindow.6","text=[Slot6]")
winset(src,"MainWindow.6A","text=[Slot6A]")
winset(src,"MainWindow.7","text=[Slot7]")
winset(src,"MainWindow.7A","text=[Slot7A]")
winset(src,"MainWindow.8","text=[Slot8]")
winset(src,"MainWindow.8A","text=[Slot8A]")
This code fills all 8 slots with the required text and another 8 with how many of that object there are.
The problem is that I want to add an extension " " to this text. I do so using this :
verb
Slot1()
usr.Slot1 += " <Selected>"
Update_Stats()
However.. Due to the space at the start of this extra string, nothing happens. When the space is removed or replaced with an underscore, the text is displayed but only then. I need that space to keep the item name and the add on separate, like :
"BroadSword "
What am I doing wrong? Thanks.
To make sure you're setting text to the entire value of the string you're sending at it (including internal spaces of said string).
Besides that heres a little something for you to examine: