Light
icon = 'LightYagami.dmi'
icon_state = "Light NPC"
Endurance = 1000
verb
Talk()
set src in oview (1)
set category = "Yagami, Raito"
if(usr.DeathNote == 1)
usr << "Hey, you must be [usr.Alias]...also one of the seven Kira's...correct? Allow me to explain how it works. First, go to your inventory."
else
usr << "Go Away no or else!"
Problem description:
i need help with getting my NPC to do say what i want it to
ok i have a Light Yagami NPC and i want it to tell who ever it talks to certain things but it depends on if you have a death note. if you have a death note then he is supposed to tell you about it and how to use it but if you dont i want him to say Go Away! but it doent work it tells you to go away nomatter what even if i do have a death note
just before
if(usr.DeathNote == 1)