obj
Bubble_Breath
icon = 'Player.dmi'
icon_state = "bubble"
mob
verb
Bubble_Breath(mob/M as mob in get_step(src,src.dir))
set category="Attacks"
if(istype(M,/mob/))
var/damage= rand (1-25)
if(damage <= 0)
damage = 1
M.hp-=damage
range()<<"[usr] blew a mouthfull of bubbles on [M] inflicting <font color=red>[damage]</font> damage!"
else
return
Problem description:
It doesn't show the icon, please help. I'll try a brand new code if I have to. Thanks. :]
You can't just expect the icon to show up without you inviting it to the party.