mob
Soi
Jakuho_Raikoben()
set name = "Jakuho Raikoben"
set category = "Fighting"
if(usr.safe)
usr << "You are in safe zone!"
return
if(usr.rei <= 0)
usr << "Your reiatsu is too low!"
return
if(!usr.firing)
usr.rei -= 15000000000
usr.firing = 1
usr.banmastery(50)
if(shikaidrain == 0)
if(usr.dir == NORTH)
var/obj/jakuA/A = new /obj/jakuA/
var/obj/jakuB/B = new /obj/jakuB/
var/obj/jakuC/C = new /obj/jakuC/
var/obj/jakuD/D = new /obj/jakuD/
var/obj/jakuE/E = new /obj/jakuE/
var/obj/jakuF/F = new /obj/jakuF/
var/obj/jakuG/G = new /obj/jakuG/
var/obj/jakuH/H = new /obj/jakuH/
var/obj/jakuI/I = new /obj/jakuI/
A.loc = locate(usr.x-1, usr.y+1, usr.z)
B.loc = locate(usr.x, usr.y+1, usr.z)
C.loc = locate(usr.x+1, usr.y+1, usr.z)
D.loc = locate(usr.x-1, usr.y+2, usr.z)
E.loc = locate(usr.x, usr.y+2, usr.z)
F.loc = locate(usr.x+1, usr.y+2, usr.z)
G.loc = locate(usr.x-1, usr.y+3, usr.z)
H.loc = locate(usr.x, usr.y+3, usr.z)
I.loc = locate(usr.x+1, usr.y+3, usr.z)
A.dir = NORTH
B.dir = NORTH
C.dir = NORTH
A.Gowner = usr
B.Gowner = usr
C.Gowner = usr
walk(A,NORTH)
walk(C,NORTH)
walk(B,NORTH)
D.dir = NORTH
E.dir = NORTH
F.dir = NORTH
D.Gowner = usr
E.Gowner = usr
F.Gowner = usr
walk(D,NORTH)
walk(E,NORTH)
walk(F,NORTH)
G.dir = NORTH
H.dir = NORTH
I.dir = NORTH
G.Gowner = usr
H.Gowner = usr
I.Gowner = usr
walk(G,NORTH)
walk(H,NORTH)
walk(I,NORTH)
if(usr.dir == SOUTH)
var/obj/jakuA/A = new /obj/jakuA/
var/obj/jakuB/B = new /obj/jakuB/
var/obj/jakuC/C = new /obj/jakuC/
var/obj/jakuD/D = new /obj/jakuD/
var/obj/jakuE/E = new /obj/jakuE/
var/obj/jakuF/F = new /obj/jakuF/
var/obj/jakuG/G = new /obj/jakuG/
var/obj/jakuH/H = new /obj/jakuH/
var/obj/jakuI/I = new /obj/jakuI/
A.loc = locate(usr.x-1, usr.y-3, usr.z)
B.loc = locate(usr.x, usr.y-3, usr.z)
C.loc = locate(usr.x+1, usr.y-3, usr.z)
D.loc = locate(usr.x-1, usr.y-2, usr.z)
E.loc = locate(usr.x, usr.y-2, usr.z)
F.loc = locate(usr.x+1, usr.y-2, usr.z)
G.loc = locate(usr.x-1, usr.y-1, usr.z)
H.loc = locate(usr.x, usr.y-1, usr.z)
I.loc = locate(usr.x+1, usr.y-1, usr.z)
A.dir = SOUTH
B.dir = SOUTH
C.dir = SOUTH
A.Gowner = usr
B.Gowner = usr
C.Gowner = usr
walk(A,SOUTH)
walk(C,SOUTH)
walk(B,SOUTH)
D.dir = SOUTH
E.dir = SOUTH
F.dir = SOUTH
D.Gowner = usr
E.Gowner = usr
F.Gowner = usr
walk(D,SOUTH)
walk(E,SOUTH)
walk(F,SOUTH)
G.dir = SOUTH
H.dir = SOUTH
I.dir = SOUTH
G.Gowner = usr
H.Gowner = usr
I.Gowner = usr
walk(G,SOUTH)
walk(H,SOUTH)
walk(I,SOUTH)
if(usr.dir == WEST)
var/obj/jakuA/A = new /obj/jakuA/
var/obj/jakuB/B = new /obj/jakuB/
var/obj/jakuC/C = new /obj/jakuC/
var/obj/jakuD/D = new /obj/jakuD/
var/obj/jakuE/E = new /obj/jakuE/
var/obj/jakuF/F = new /obj/jakuF/
var/obj/jakuG/G = new /obj/jakuG/
var/obj/jakuH/H = new /obj/jakuH/
var/obj/jakuI/I = new /obj/jakuI/
A.loc = locate(usr.x-1, usr.y-1, usr.z)
B.loc = locate(usr.x, usr.y-1, usr.z)
C.loc = locate(usr.x+1, usr.y-1, usr.z)
D.loc = locate(usr.x-1, usr.y+0, usr.z)
E.loc = locate(usr.x, usr.y+0, usr.z)
F.loc = locate(usr.x+1, usr.y+0, usr.z)
G.loc = locate(usr.x-1, usr.y+1, usr.z)
H.loc = locate(usr.x, usr.y+1, usr.z)
I.loc = locate(usr.x+1, usr.y+1, usr.z)
A.dir = WEST
B.dir = WEST
C.dir = WEST
A.Gowner = usr
B.Gowner = usr
C.Gowner = usr
walk(A,WEST)
walk(C,WEST)
walk(B,WEST)
D.dir = WEST
E.dir = WEST
F.dir = WEST
D.Gowner = usr
E.Gowner = usr
F.Gowner = usr
walk(D,WEST)
walk(E,WEST)
walk(F,WEST)
G.dir = WEST
H.dir = WEST
I.dir = WEST
G.Gowner = usr
H.Gowner = usr
I.Gowner = usr
walk(G,WEST)
walk(H,WEST)
walk(I,WEST)
if(usr.dir == EAST)
var/obj/jakuA/A = new /obj/jakuA/
var/obj/jakuB/B = new /obj/jakuB/
var/obj/jakuC/C = new /obj/jakuC/
var/obj/jakuD/D = new /obj/jakuD/
var/obj/jakuE/E = new /obj/jakuE/
var/obj/jakuF/F = new /obj/jakuF/
var/obj/jakuG/G = new /obj/jakuG/
var/obj/jakuH/H = new /obj/jakuH/
var/obj/jakuI/I = new /obj/jakuI/
A.loc = locate(usr.x-1, usr.y-3, usr.z)
B.loc = locate(usr.x, usr.y-3, usr.z)
C.loc = locate(usr.x+1, usr.y-3, usr.z)
D.loc = locate(usr.x-1, usr.y-2, usr.z)
E.loc = locate(usr.x, usr.y-2, usr.z)
F.loc = locate(usr.x+1, usr.y-2, usr.z)
G.loc = locate(usr.x-1, usr.y-1, usr.z)
H.loc = locate(usr.x, usr.y-1, usr.z)
I.loc = locate(usr.x+1, usr.y-1, usr.z)
A.dir = EAST
B.dir = EAST
C.dir = EAST
A.Gowner = usr
B.Gowner = usr
C.Gowner = usr
walk(A,EAST)
walk(C,EAST)
walk(B,EAST)
D.dir = EAST
E.dir = EAST
F.dir = EAST
D.Gowner = usr
E.Gowner = usr
F.Gowner = usr
walk(D,EAST)
walk(E,EAST)
walk(F,EAST)
G.dir = EAST
H.dir = EAST
I.dir = EAST
G.Gowner = usr
H.Gowner = usr
I.Gowner = usr
walk(G,EAST)
walk(H,EAST)
walk(I,EAST)
sleep(120000)
usr.firing = 0
Problem description:
loading Bleach Soul Of Chaos.dme
fuckikng mikssle.dm:12:error: inconsistent indentation
fuckikng mikssle.dm:16:error: bad argument definition
fuckikng mikssle.dm:109:error: inconsistent indentation
fuckikng mikssle.dm:110:error: inconsistent indentation
fuckikng mikssle.dm:111:error: inconsistent indentation
fuckikng mikssle.dm:112:error: inconsistent indentation
fuckikng mikssle.dm:113:error: inconsistent indentation
fuckikng mikssle.dm:114:error: inconsistent indentation
fuckikng mikssle.dm:115:error: inconsistent indentation
fuckikng mikssle.dm:116:error: inconsistent indentation
fuckikng mikssle.dm:116:error: inconsistent indentation
fuckikng mikssle.dm:117:error: inconsistent indentation
fuckikng mikssle.dm:118:error: inconsistent indentation
fuckikng mikssle.dm:119:error: inconsistent indentation
fuckikng mikssle.dm:131:error: inconsistent indentation
fuckikng mikssle.dm:132:error: inconsistent indentation
fuckikng mikssle.dm:133:error: inconsistent indentation
fuckikng mikssle.dm:134:error: inconsistent indentation
fuckikng mikssle.dm:135:error: inconsistent indentation
fuckikng mikssle.dm:136:error: inconsistent indentation
fuckikng mikssle.dm:139:error: inconsistent indentation
fuckikng mikssle.dm:140:error: inconsistent indentation
fuckikng mikssle.dm:141:error: inconsistent indentation
fuckikng mikssle.dm:142:error: inconsistent indentation
fuckikng mikssle.dm:143:error: inconsistent indentation
fuckikng mikssle.dm:144:error: inconsistent indentation
fuckikng mikssle.dm:145:error: inconsistent indentation
fuckikng mikssle.dm:148:error: inconsistent indentation
fuckikng mikssle.dm:149:error: inconsistent indentation
fuckikng mikssle.dm:150:error: inconsistent indentation
fuckikng mikssle.dm:151:error: inconsistent indentation
fuckikng mikssle.dm:152:error: inconsistent indentation
fuckikng mikssle.dm:153:error: inconsistent indentation
fuckikng mikssle.dm:154:error: inconsistent indentation
fuckikng mikssle.dm:155:error: inconsistent indentation
what the hell how is this inconsisten indention