I'm in the process of creating a new function in my game, and part of it involves players setting icons to a number of different objs, I want to allow the game to compile those icons for the player. Take each individual icon, extract the individual state that the obj uses, and insert it in to a new icon, and then allow the player to save that icon.
I can do all of that, but I also want to keep a series of backups on the server as well.
usr << ftp(icon(final_icon),"[usr.name] Custom Icon.dmi")
I know this will allow the player to save the icon, but is there a way to also store a copy on the server as well at the same time?