ID:264589
 
Code:
turf/TitleScreens/NewLoad
density=1
icon='Title Screen.png'


turf/TitleScreens/CharSelect
density=1
icon='Character Select.png'


turf/TitleScreens/NewButton
density=1
Click()
if(fexists("Players/[usr.key].sav"))
if(alert("You Already have a Character. \nCreate a New Char anyway?","File Detected","New","Cancel")!="New")
return
usr.loc=locate(24,8,2)


Problem description: When i Add the NewButton to the Button in the Char Screen, and i run it Nothing Happens, it stays in same screen

im havening the same problem, but i tried to give it a name and when i scroll over it the name doesn't even show

turf
title
density = 1
layer = 200
name = ""
icon = 'Images/Wlogin.bmp'

turf
Load
layer = 999
name = "Load"
Click()
usr.Load(usr)

mob/proc/Load()
world<<output("[usr.key] has Logged in", "info")
usr.icon='Icons/base.dmi'
src.loc = locate(50,50,2)
Because there is no icon for you to be pointing at to be considered clicking the icon. Set mouse_opacity to 2.
In response to Garthor
Yes, but i used this code in alot of my games and it worked correct with no icon.
In response to Gohan Mistic 25
Likely that was because you were using an old version of BYOND before the addition of large icons. In that case, adding the turf would underlay the old title screen under it and you would click on THAT. Now, because your title screen is a large image attached to only a single object (rather than being chopped into a bunch of 32x32 segments), it remains over the turf there and so you are no longer able to click it.

My suggestion is to actually TRY what I told you to, rather than being snarky about it.