obj
HP
icon='hpHUD.dmi'
layer=15
screen_loc="1,1"
New(mob/Player)
..()
var/a = round((Player.hp*100)/Player.mhp,10)
icon_state="[a]"
mob
proc
UpdateHP()
if(hp < 0) hp = 0
if(hp > mhp) hp = mhp
for(var/obj/HP/A in client.screen)
var/x = round((hp*100)/mhp,10)
A.icon_state = "[x]"
Problem description:Ok, when i login to my game the HP obj appears in my inventory. Why? and how do i fix it.