mob
proc
Age()
for() //loop this action
usr.age += 0.1 // add .01 to the age of
sleep(10)//wait for 60
if (age > 39 && prob(age/5))
world << "[src] has died at age: [age]!"
src << "You died at age: [age]."
src.DeleteChar()
del(usr)
if(usr.age > 149)
world << "[src] has died at age: [age]!"
src << "You died at age: [age]."
src.DeleteChar()
del(usr)
Problem description: it keeps going on for ever and no dieing..........