mob
proc
LvRefresh() // The hp proc. Call this whenever hp adds and or subtratcs
for(var/obj/Lvnumber/H in client.screen) // For var/hpnumber/N in client.screen
H.icon_state = "[copytext(num2text(round(level),100),H.position,H.position+1)]"//Changes the icon state to what's needed
Problem description:I get 0 errors when I compile but I still get runtime errors. Any help?